﻿package away3d.materials.utils.data{	import flash.display.BitmapData;	import away3d.core.base.Mesh;	import away3d.core.math.Number3D;		/**	* Class holds typed data for the prebaking class	*/			public class MeshData{				public var tracemap:BitmapData;		public var sourcemap:BitmapData;		public var backsourcemap:BitmapData;		public var backtracemap:BitmapData;		public var imagename:String;		public var scenePosition:Number3D;		public var rotations:Number3D;		public var mesh:Mesh;		public var id:int;		public var index:int;		public var backcloned:Boolean;		public var frontcloned:Boolean;		public var render:Boolean = true;		public var proxdist:Number;			}}